Pandora's Tower
|
is
|
very much
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an example [of the difficulty [[I'd like to see in Zelda game]]
]
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Agent
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Process:
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Medium
|
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Token/Identifier
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identifying
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Value/Identified
|
|
Subject
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Finite
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mood Adjunct: intensity
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Complement
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Mood
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Residue
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The identity encodes an example of the difficulty I'd like to see in Zelda game by reference to Pandora's Tower.
Pandora's Tower identifies an example of the difficulty I'd like to see in Zelda game — so identifying.
Pandora's Tower is not a member of the class an example of the difficulty I'd like to see in Zelda game — so not attributive.
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